Tried my hand at creating a (hopefully) AAA-quality game asset. As usual, I went with Star Wars.
The high-poly model was built in Fusion 360, then retopologised in Maya. Textures were made with Substance Painter. Rendered in Sketchfab and Marmoset Toolbag because I couldn't decide which I liked more.
Leia's "Defender" Sporting Blaster