I recently had three weeks' annual leave to spend away from work, so I decided to put this 12th Century weapon pack together. All assets were modeled in Maya and textured in Substance Painter, across three texture sets. Polycount averages around 1-2k triangles per item, with the exception of the Arbalest, which is 5k (mainly due to the rigging and blendshape requirements that I set for myself).
I was thinking about putting this pack up on the Unreal Marketplace and a few other 3D stores. If there's interest I'll act on that sooner rather than later, haha. C&C Welcome!
Arbalest Animation Demonstration